COMMODORE 64 *

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y ou begin each screen of play level #1 with 5000 bonus points.

mw The number of bonus points steadily decreases by 100 points until you reach zero and have run out of time. As you advance play levels the beginning number of bonus points is higher:

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PLAY LEVEL 2 6000 points PLAY LEVEL 3 7000 points PLAY LEVEL 4 8000 points PLAY LEVEL 5 or more 9000 points SIDE-SPLITTING, SODA-SLINGING LAUGHS AND SPILLS! EACH STEP TAKEN 10 points + The Official Home Version of Bally/Midway’s Arcade Sensation | ow, Dring the 25th century COMMODORE 64 ~ JUMPING ONTO A HIPPO, - Three belly-busting screens of Soda Fountain Fun, including ms into your home with the 2S7810 FISH or a LILY PAD 100 points Se ee thrilling new home version of the JUMPING ACROSS nt ee : sce creatures Pee : arcade favorite, Buck Rogers Planet THE CHASM 500 points Plus a siahapionies | of Zoom.

When you earn 10,000 points you receive an additional life Soda Gandit Bonus, Round fates

yo eek cs salas - Awesome color-packed action graphics Skimming the surface of the planet

Just try to keep your cool as hot-headed, crazy you slip through deadly Electron customers blitz your bar for another cold one Posts and smash enemy Space

OFFICIAL ARCADE VERSION y< Sve Fea Hoppers. Penetrate waves of Alien aE ba: 5 = Saucers as you blast deeper into space to do battle with your most

powerful and cunning enemy ..the MOTHER SHIP! nat AS ¢ ONE PLAYER COSMIC COMBAT ¢ EXPLOSIVE 3-D COLOR GRAPHICS ¢ THREE GALACTIC SCREEN DISPLAYS

1. At the beginning of the first screen, there are some safe spots on the far left where you can avoid coconuts.

2. To cross the bridge, notice that the coconuts come in waves. + THE OFFICIAL HOME COMPUTER VERSION OF SEGA'S +S eae tener ee reas CLASSIC ARCADE GAME ¢ DEMANDING PILOT SKILLS AND 3. On Monkey Plateau, there are a few safe spots near the river's edge. - UNIQUE COLOR GRAPHICS CHALLENGES 4. HAVE FUN! + 3-DIMENSIONAL SCROLLING BATTLEFIELD COMPLETE ¢ JOYSTICK CONTROLS WITH ENEMY AIRCRAFT, FUEL TANKS, ANTI-AIRCRAFT Now you can experience the thrills and chal- TANKS

lenges of cosmic combat like never before... after all who Knows space better than Buck Rogers and who knows great games better than SEGA!

OFFICIAL ARCADE VERSION

« NERVE-RATTLING SOUND EFFECTS « INCLUDES DEADLY ZAXXON ROBOT ENCOUNTER . ZAXXON thrusts you into the depths of outer Space. Test your pilot skills as you strap into the command position. Prepare for an action-packed challenge of space survival Score points as you dive, climb, and swoop down to destroy the enemy's floating fortress Dodge deadly laser barriers, enemy missiles, and rapid gunfire! Destroy enemy fuel tanks and your own supply is replenished. Survive the enemy's fighter fleet attack and face the ultimate challenge the powerful, armored ZAXXON ROBOT

SEGA is manufactured and distributed in the U.K. by

U.S. GOLD LTD., Unit 10, The Parkway Industrial Centre, SEGA Birmingham B7 4LY.

y ou re a hunter on a jungle safari. The jungle is full of creatures a determined to give you a run for your life, but none of them can match the mischief of CONGO BONGO, the gorilla.

The object of the game is to get even with CONGO while collecting as many points as possible. But watch your step... one slip and it's safari heaven! CONGO BONGO features:

-ONE OR TWO PLAYER JUNGLE FUN - TWO TROPICAL 3-D GRAPHIC GAME SCREENS * MULTIPLE PLAY LEVELS OF INCREASING DIFFICULTY

To load press the SHIFT and RUN/STOP keys simultaneously, _ the game will then load automatically. ,

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hen you turn the game on you see the CONGO BONGO logo screen mas with the high score. The screen changes and asks you to choose one or two players and if the game is controlled by keyboard or joystick. “1” is pushed for one player game. “2° is pushed for two player game. “J is pushed for joystick controls. “K"' is pushed for keyboard controls.

When The Joystick is used, both players use the same joystick

plugged into port two. The joystick is used to make the hunter walk or climb.

The fire button is used to make the hunter jump.

When The Keyboard is used, eight keys are used to control the hunter. The keys used are:

“T—UP LEFT “B"—DOWN LEFT “Y"—UP “N'—DOWN “U'"—UP RIGHT “M"—DOWN RIGHT “G"—LEFT *J"—RIGHT

To make the hunter jump, the SHIFT key and the COMMODORE Key are pushed at the same time. The hunter will jump in the direction of the last direction key pushed.

In a two player game the players take turns alternately.

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] HE SCREEN AND GAME PLAY. CONGO BONGO consists of two

w Separate jungle scenes. Above the jungle scenes you see player

scores and to the right of each score is the number of lives that player has left indicated by small hunters. In the middle, a number indicates which player's turn it is. The bonus points and the play level are at the upper right corner of the screen.

SCREEN #1 The first screen takes you to Jungle Mountain. Here you try to reach CONGO at the top of his perch. You must climb up the mountain while avoiding the coconuts falling from the top of CONGO'S perch. You lose one of your three lives each time you:

-GET HIT BY A COCONUT

-FALL INTO THE WATER

- FALL OFF A LEDGE

- BONUS TIME RUNS OUT

When you jump across the chasm the cliff falls and you can’t jump back.

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You then climb to Monkey Plateau. At the first level of play no monkeys jump on you. At the second level, one monkey can jump on you, preventing you from going farther. After the second level of play, two monkeys can

jump on you. From the fourth level, if two monkeys are on you and a.third collides with you, they'll throw you over the cliff. To get monkeys off your back jump three times without changing directions.

After you cross the river, avoiding the coconuts you will reach CONGO'S perch then automatically move to the next screen.

-FALL OFF A SHRINKING LILY PAD -GET EATEN BY A FISH

-FALL OFF A FISH

-GET HIT BY A RAGING RHINO *TIME RUNS OUT ©

- FALLING OFF AN ISLAND FALLING OFF A HIPPO

SCREEN #2

Now you ve reached The Great River. Try to cross the lagoon on lily pads,

by jumping on islands, hippos and fishes and once you ve crossed, watch out for charging rhinos on the other side

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Just as in screen #1, the jungle dangers increase as the play levels advance

1. The lily pads shrink each round.

2. At the first and second levels the fish won't open their mouths to snap at you. At levels three and four only the two fish on the far right open their mouths. From the fifth play level up, all four fish open their mouths to snap at you. When you are on a fish that snaps you lose one life. The fish will warn you before they snap by changing their color to yellow.

When you reach the other side of the river you have to watch for raging rhinos. When you reach the sleeping CONGO. you get to give him the hot foot he deserves. After a brief pause to enjoy your victory you automatically find yourself back

at screen #1 but at the next, more difficult play level. On screen #2 you lose a life each time you:

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